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Online gaming platform exercise: model Player, MatchResult, GameManager with WIN/LOSS/DRAW outcomes, record results from the player's perspective, and fix a bug in GameManager so provided tests pass
Tests whether you can design the Player/MatchResult relationship so a single MatchResult correctly reports WIN for one player and LOSS for the other from each player's perspective, and can root-cause a failing test against that symmetry rather than just patching the assertion.
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