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What does a BuildKit cache mount do differently from normal layer caching?

It persists a specific directory's contents (like a package manager's download cache) across builds without ever making that directory part of an image layer, so dependency downloads can be skipped on rebuild even when the layer that would have contained them must otherwise rebuild due to an earlier change in the same RUN step.

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What does a BuildKit cache mount do differently from normal layer caching?

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